Master of Magic City Attributes -city names are ascii in the saved game files -the offsets in the chart assume 00 is the start of the city name offset what it is values 00 first character in city name 01 second character in city name etc. 14 race of city 06-high men, 08-hafling 15 x-coordinate of city 16 y-coordinate of city 17 world city is located on 00-Arcanus, 01-Myrror 18 controlling wizard of city 00-player owned 19 population of city 20 population of city 21 worker/farmer ratio 22 ? 23 ? 24 population growth rate 25 population growth rate 26 ? 27 ? 28 current production 1D-granary, 20-builders hall 29 ? 30 ? 31 ? 32 ? 33 ? 34 presence of barracks 01-present, FF-absent 35 presence of armory 01-present, FF-absent 36 ditto for fighter's guild 37 armorers guild 38 war college 39 smithy 40 stables 41 animist guild 42 fantastic stables 43 ship wrights guild 44 ship yard 45 maritime guild 46 sawmill 47 library 48 sages guild 49 oracle 50 alchemists guild 51 university 52 wizards guild 53 shrine 54 temple 55 parthenon 56 cathedral 57 marketplace 58 bank 59 merchants guild 60 granary 61 farmers market 62 foresters guild 63 builders hall 64 mechanicians guild 65 miners guild 66 city walls 67 presence of city enchantment wall of fire 00-absent, 01-present 68 presence of chaos rift 00-absent, 01-present 69 ditto for dark rituals 70 evil presence 71 cursed lands 72 pestilence 73 cloud of shadow 74 famine 75 flying 76 nature ward 77 socery ward 78 chaos ward 79 life ward 80 death ward 81 nature's eye 82 earth gate 83 stream of life 84 gaia's blessing 85 inspirations 86 prosperity 87 astral gate 88 heavenly light 89 consecration 90 wall of darkness 91 altar of battle 92 nightshade 93 -> ? Gold and mana points -the following are expressed as saved game offsets (from Norton DE) Offset what it is 3389 amount of gold 3390 amount of gold 3139 amount of mana 3140 amount of mana Here is some more saved game hex editing: To receive the following ability set the following hex location to 01. A4C Alchemy A4D Warlord A4E Chaos Master A4F Nature Master A50 Sorcery Master A51 Infernal Power A52 Divine Power A53 Sage Master A54 Channeller A56 Archmage A57 Mana Focusing A58 Node Mastery A59 Famous A5A Runemaster A5B Conjurer A5C Charismatic A5D Artificer The following locations contain the value for the number of books one has. Setting the value to 0C will give you all the books there are for this type of magic. A42 Nature Book A44 Sorcery Book A46 Chaos Book A48 Life Book A4A Death Book The following is a numeric value. A0C Fame The following are numeric values that span several locations. C44-C45 Mana C46-C48 Casting Skill(Personal) D3E-D3F Money D40-D42 Casting Skill(Adjusted) To editing spells use a Hex editor to modify the following locations. The location is set to 00 if the spell is not known and cannot be learned. Set to 01 to be able to learn the spell. Set to 02 to already know the spell. Natures Spells Sorcery Spells C4C Earth to Mud C74 Resist Magic C4D Resist Elements C75 Dispel Magic True C4E Wall Of Stone C76 Floating Island C4F Giant Strength C77 Guardian Wind C50 Web C78 Phantom Warriors C51 War Bears C79 Confusion C52 Stone Skin C7A Word of Recall C53 Water Walking C7B Counter Magic C54 Sprites C7C Nagas C55 Earth lore C7D Psionic Blast C56 Cracks Call C7E Blur C57 Natures eye C7F Disenchant True C58 Ice Bolt C80 Vertigo C59 Giant Spiders C81 Spell Lock C5A Change Terrain C82 Enchant Road C5B Pathfinding C83 Flight C5C Cockatrices C84 Wind Mastery c5D Transmute C85 Spell Blast c5E Natures Cures C86 Aura of Mastery c5F Basilisk C87 Phantom Beast C60 Elemental Armor C88 Disjuntion True C61 Petrify C89 Invisibility C62 Stone Giant C8A Wind Walking C63 Iron Skin C8B Banish C64 Ice Storm C8C Storm Giant C65 Earthquake C8D Air Elemental C66 Gorgons C8E Mind Storm C67 Move Fortress C8F Stasis C68 Gaia's Blessing C90 Magic Immunity C69 Earth Elemental C91 Haste C6A Regeneration C92 Djinn C6B Behemoth C93 Spell Ward C6C Entangle C94 Creature Binding C6D Natures Awareness C95 Mass Invisibility C6E Call Lighting C96 Great UnSummoning C6F Colossus C97 Spell Binding C70 Earth Gate C98 Flying Fortress C71 Herb Mastery C99 Sky Drake C72 Great Wyrm C9A Suppress Magic C73 Nature's Wrath C9B Time Stop Chaos Spells Life Spells C9C Warp Wood CC4 Bless C9D Disrupt CCB Star Fires C9E Fire Bolt CC6 Endurance C9F Hell Hounds CC7 Holy Weapon CA0 Corruption CC8 Healing CA1 Eldritch Weapon CC9 Holy Armor CA2 Wall of Fire CCA Just Cause CA3 Shatter CCB True Light CA4 Warp Creature CCC Guardian Spirit CA5 Fire Elemental CCD Heroism CA6 Lightning Bolt CCE True Sight CA7 Fire Giant CCF Plane Shift CA8 Chaos Channels CD0 Resurrection CA9 Flame Blade CD1 Dispel Evil CAA Gargoyles CD2 Planar Seal CAB Fireball CD3 Unicorns CAC Doombat CD4 Raise Dead CAD Raise Volcano CD5 Planar Travel CAE Immolation CD6 Heavenly Light CAF Chimeras CD7 Prayer CB0 Warp Lightning CD8 Lionhearted CB1 Metal Fires CD9 Incarnation CB2 Chaos Spawn CDA Invulnerability CB3 Doom Bolt CDB Righteousness CB4 Magic Vortex CDC Prosperity CB5 Efreet CDD Alter of Battle CB6 Fire Storm CDE Angel CB7 Warp Reality CDF Stream of Life CB8 Flame Strike CE0 Mass Healing CB9 Chaos Rift CE1 Holy Word CBA Hydra CE2 High Prayer CBB Disintegrate CE3 Inspirations CBC Meteor Storm CE4 Astral Gate CBD Great Wasting CE5 Holy Arms CBE Call Chaos CE6 Consecration CBF Chaos Surge CE7 Life Force CC0 Doom Mastery CE8 Tranquility CC1 Great Drake CE9 Crusade CC2 Call the Void CEA Arch Angel CC3 Armageddon CEB Charm of Life Death Spells Arcane Spells CEC Skeletons D14 Magic Spirit CED Weakness D15 Dispel Magic CEE Dark Rituals D16 Summoning Circle CEF Cloak of Fear D17 Disenchant Area CF0 Black Sleep D18 Recall Hero CF1 Ghouls D19 Detect Magic CF2 Life Drain D1A Enchant Item CF3 Terror D1B Summon Hero CF4 Darkness D1C Awareness CF5 Mana Leak D1D Disjunction CF6 Drain Power D1E Create Artifact CF7 Possession D1F Summon Champion CF8 Lycanthropy D20 Spell of Mastery CF9 Black Prayer D21 Spell of Return CFA Black Channels CFB Night Stalker CFC Subversion CFD Wall of Darkness CFE Berserk CFF Shadow Demons D00 Wraith Form D01 Wrack D02 Evil Presence D03 Wraiths D04 Cloud of Shadow D05 Warp Node D06 Black Wind D07 Zombie Mastery D08 Famine D09 Cursed lands D0A Cruel Unminding D0B Word of Death D0C Death Knights D0D Death Spell D0E Animate Dead D0F Pestilence D10 Eternal Night D11 Evil Omens D12 Death Wish D13 Demon Lord